
The sequencer is supposed to give blenderheads an alternative to Premier. i don’t even know how you would render with straight alpha! i always use the method of saving png alpha. Straight alpha will give you the needed transparency to use with the alpha over blending mode you mention.

It could be better and less buggy but its not that hard to use, unlike AE which i find to be a royal PItA!Īctually, using a black background would be a pretty bad idea unless one is indeed seeking such a backdrop for titles/credits/whatever. blenders sequencer is there to aliow you to take your modelled creations and edit them into a watchable movie, as such it is pretty basic because all the FX that you would find in AE/Hit Film etc as presets are hand crafted and polished before they are even aware of the sequencer! If you press A and all you see is white, then the alpha is completely opaque and you won't see anything underneath.My point is that your comparing two different types of software and wondering why they dont have similar features, you might as well complain that aftereffects is rubbish because it doesnt allow you to make games. Next thing to look at is: are you sure the clips you are rendering have a transparent alpha channel? If you open one of the clips you're Delivering in Fusion, does it show the checkerboard background behind the footage, or is it just black? In Fusion you can also press A to toggle between RGB (default) and Alpha display modes. If you don't get the Invert and Straight options, it would suggest the imported clip doesn't have an alpha for some reason. I exported with Straight alpha and I have Straight alpha set on Clip Attributes of the re-imported clip:

If the clip has an alpha, it should show up as follows: note the alpha mode, which needs to match whatever you set on export. So you're exporting clips and then re-importing them into Resolve?Ĭheck the Clip Attributes of the re-imported clip. MarnMxxx wrote:Thanks for the response but I did both of those and it didn't work for me.
